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Massive
Multiplayer
Social Games

Massive
Multiplayer
Social Games

Revolutionary User-Generated Content platform transforming the gaming industry. Megamod empowers creators without extensive development skills to easily craft and deploy massive multiplayer experiences. We put creators at the forefront, challenging the idea that games are just corporate products
create
play
watch
connect

240+

times faster than industry standards

4 000

times cheaper than industry standards

60K+

total unique games

Game changer

Consumer spending on mobile games has stopped growing

Mobile devices continue to be the primary driver of growth in digital game consumption. Mobile technology has democratized gaming, but since 2021, consumer spending in this category has stopped growing

worldwide consumer spending on games

Source: Data.AI + IDC, Gaming Spotlight, 2023

Games have become a new type of social media content

TikTok now includes mini-games in its app and allows users to live stream games. YouTube is entering the gaming market with mini-games as part of its service. A collection of free games called Playables will soon be available to all users

UGC games is a future of social networks

The last ~10 years have seen an exponential increase in the usage of social media and user-generated content platforms, particularly in video and imagery

50 million creators are ready to build games

But would have to spend 4+ years learning game development and $20k to create a game without Megamod

4-6 years
6 months
$20k+
4-6 years of education and work experience are needed to break into the game development industry from scratch
is the minimum for professional game developers to create,
test and release an
indie game
Average budget is needed to develop and publish indie games

The second UGC renaissance:

Two powerful trends are coming together
29%
of U.S. children want to become a creator when they grow up
61%
of children aged 6 to 12 are active Minecraft players

The Creative Boom lacks simple tools for content creation

Megamod allows an even greater number of creators to produce content

creative boom
cycle

What we are doing

Megamod today offers a suite of services enabling creators to develop games, play and watch games together, stream games, and interact with their audience. A tool for streamers, influencers, and YouTubers enabling them to host engaging giveaways and interact with their audience within a gaming atmosphere. Gaming has become social again

Megamod
Product Portfolio

Wealth
Distribution
Marketing
Production
A massive multiplayer game that enables crafting, following and making friends
Toolkit for production games
Distributing UGC Games and streaming content multiple platforms
Tools for streamers and shorts creation
Games
Social 
Mechanics
A massive multiplayer social game application enabling crafting, trading, following, and making friends
A massive multiplayer social game enabling crafting, trading, following, and making friends
Trading
Following
Crafting
Making friends
Creators’ network
Game creation tools
A network of over 2,000 creators who develop games
Megamod is a comprehensive ecosystem of services for creating digital assets and multiplayer games without any coding
MegaCore
MegaCode
MegaSkin
MegaBuilder
A tool for building multiplayer games based on the game mechanics supported by the platform, creating game levels and assets for them
Any game object can get a variety of properties set up with MegaCode, which can then be imported into the game. Without even knowing the code, all of this is possible
A tool for creating props, which are objects used for building game levels in MegaCore
Creating character skins
Game Portals
Youtube Playables
Netflix
TikTok
Smart TV
CrazyGames
Y8
Poki
NowGG
Amazon Fire TV
Roku
LG WebOS
Google TV
Tools for streamers
Shorts creation
Tools for streamers, influencers, and YouTubers enabling them to host engaging giveaways and interact with their audience within a gaming atmosphere
Prize Gift
God Views

Discover a new way to play with MegaBit

The availability of our games is also ensured by our Megamod app, which focuses on retention and social interaction. Our cross-platform, massive multiplayer social app provides a space where players can tap into their own assets, talk to their friends, and have fun!
60K+ unique games
10K+ unique NPCs
400 players on server
50K+ game assets
Crafting new assets
Connect with streamers

UGC toolkit for young creators

Being a successful creator is a privilege no longer. It’s a profession for the future generations. Megamod enables users to create, edit and publish games inside of its vast ecosystem
MegaSkin
Creating character skins that will represent each player during construction or participation in the game
MegaCode
Any game object can have a variety of properties set up with MegaCode, which can then be imported into the game without even knowing the code. All of this is possible with MegaCode
MegaCore
A tool for building multiplayer games based on the game mechanics supported by the platform, creating game levels and assets for them
MegaBuilder
A tool for creating props, which are objects used for building game levels in MegaCore
MegaSkin
Creating character skins that will represent each player during construction or participation in the game
MegaCode
Any game object can get a variety of properties set up with MegaCode, which can then be imported into the game. Without even knowing the code, all of this is possible
MegaCore
A tool for building multiplayer games based on the game mechanics supported by the platform, creating game levels and assets for them
MegaBuilder
A tool for creating props, which are objects used for building game levels in MegaCore

Semantic coding AI-tools

Any game object can have a priority of properties set up within MegaCode, which can then be imported into the game, even without knowing how to code

4000x cheaper and 240x faster than our competitors

60K+ titles built since launch

For the last 6 months Megamod has networked over 2,000 creators who have created over 60,000 games

How our content and audience growing

We are creating a new division called "Creators Network Development" to support the continuing growth of our company's agency network

How our content and audience growing

We are creating a new division called "Creators Network Development" to support the continuing growth of our company's agency network

Metrics of distribution and content creation

youtube,
04.29. 2024
total views
48,921,405
total videos
13,267
total accounts
66
tiktok,
04.29. 2024
total views
17,882,751
total videos
40,098
total accounts
56

Metrics of distribution and content creation

youtube,
04.29. 2024
total views
48,921,405
total videos
13,267
total accounts
66
tiktok,
04.29. 2024
total views
17,882,751
total videos
40,098
total accounts
56
Metrics of distribution and content creation
youtube,
04.29. 2024
total views
48,921,405
total videos
13,267
total accounts
66
tiktok,
04.29. 2024
total views
17,882,751
total videos
40,098
total accounts
56

Game quantity and quality growth

The quality and quantity of games produced depend on the number of creators, their talent, and how their work is organized
С
CL
L
Lead
Creator
Creator to Lead
С
CL
L
Lead
Creator
Creator to Lead
С
CL
L
Lead
Creator
Creator to Lead

Strong experience in GameDev

Successfully launched over 100 mobile games and applications

First entrepreneurially produced social game to dominate Eastern Europe

Backed by Xsolla and partnered with gaming veterans
GameDev expertise and experience of building a $20M+ Sales Business
Technology expertise + Experience of building a business for >80M users
Expertise in building financial function for startups and industries’ tier 1 companies (revenue up to $8B)
Expertise in building high-load systems, experience of scaling development teams
DevTeam
Art production & development applications with 93M installations on the AppStore, ex-Joy Bits

Supported by tier-1 advisors

President
of COM2US USA Inc,
Partner at CRIT Ventures

22+ year industry veteran

Vice President
of Xsolla USA,
Entrepreneur in FinTech, Entertainment Media, Web3

Mega Traction

We can produce high-quality games at an industrial scale. Now, we just need to confirm that our audience is ready to come back and pay for them

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